Full accountability for ALL Lighting on Kalthus & Glaivegate Levels. (Everything from TOD settings, Atmospherics, Exposure, Local Lighting, and Optimization, EXCEPT Skybox)
—— Using Unreal Editor 5.2 ——
Collaboration between various talented individuals took part in creating this game and these beautiful world maps.
| Level Artist: Michael Audije
| Lighting Lead: Sanjay Chand